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August 14, 2012
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High Marches Regional by Levodoom High Marches Regional by Levodoom
As the title suggests, this is a regional map of the High Marches; the most populated region on the Norrhan continent. It's about 90% finished since it still lacks a few things. Also, I'm not entirely content with a few aspects of the map, so I'll probably update it at a later date.


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Brushes by StarRaven - [link]

Map Textures by coyotemax - [link]žion=&q=coyotemax#/d2haqsn
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More about Third Era - [link]
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:iconnsam85:
nsam85 Featured By Owner Dec 7, 2013
i really like this
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:iconhmlegarreta:
HMLegarreta Featured By Owner Jun 9, 2013  Hobbyist Digital Artist
O_O
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:iconprotus0055:
Protus0055 Featured By Owner Jun 8, 2013
Love this one, putting it in my favs
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:iconbeltharas69:
Beltharas69 Featured By Owner Apr 22, 2013  Hobbyist Traditional Artist
Nice map. Have the dwarves and humans inhabited High Marches for a long time? Maybe the dwarves and gnomes have built tunnels through the Northwinter Mountains to facilitate trade with the humans and halflings.
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:iconlevodoom:
Levodoom Featured By Owner Apr 23, 2013  Hobbyist General Artist
The Dwarves came to power on the continent about 6000 years ago when they held vast empires across the twin continents. But, in time, the greater majority of dwarves in Norrhan moved away from the High Marches and the eastern lands to settle in what is today referred to as the Iron Lands, where one of the last true dwarven kingdoms still remains to this day. Those of the dwarves who live in the High Marches at present time are of Ironborn descent, but their kind would prefer to stay in the Iron Lands.

The first human tribes arrived in Norrhan ca. 3000 years ago, and in time they began to form kingdoms of their own; a majority of which were established near the Iron Lands and the North Dales. Eventually these kingdoms merged together into three major kingdoms. One of these kingdoms was to be known as Caledan, and is the predecessor to (most of) the humans who live in the High Marches today. Caledan was split during the Age of Death (ca. 1000 years ago.) into the Kingdoms of the Dales (Aedain) and the Marches (Still Caledan), which were both later again dissolved. Caledan was in a way reborn in the Age of Kings (ca. 300 years ago.) during the War of Kings, but is mainly referred to as simply the High Marches.

As for tunnels, the only tunnel through the western mountains is the one that runs through Galad's Gate. That is not to say that there aren't any paths or passages throughout the Northwinter Mountains. Gnomes wouldn't concern themselves too much with trade, tunnels or the general interaction with other races, and the majority of their kind still reside in their homeland of Luthrern Vosh on the Avanor continent. In the case of halflings this is more or less the same, though their race is known for having more wanderlust than their gnomish allies, and a better willingness to interact with other races. As for the dwarves, the only dwarves in the world who took it upon them to construct large tunnels and such are the Stoneborn in Avanor, who are more or less underdwellers.
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:iconbeltharas69:
Beltharas69 Featured By Owner Apr 28, 2013  Hobbyist Traditional Artist
Nice piece of local history there.
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:iconzapdynamic:
ZapDynamic Featured By Owner Jan 21, 2013  Hobbyist Digital Artist
First, I really love all the maps you've done, especially for this Third Era setting. Great work!

Second, I got curious this morning, so I was comparing this map with your map of the continent of Arganorh. I was shocked to see that they appear to be two different maps... this isn't just a zoomed-in isolation of the other! When you're creating maps for this setting, how much are you able to reuse between the different zoom levels, and how much is redone each time?
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:iconlevodoom:
Levodoom Featured By Owner Jan 21, 2013  Hobbyist General Artist
Thanks!

It depends on the map, but for this one, and for future Third Era maps, I try to keep the same style while also attempting to add some new improvements as well. I generally experiment a lot when making maps, so the process is very much trial and error most of the time.

I start from scratch on every map and redo pretty much everything except map resources and some of the usual textures. I also sometimes copy layer styles to ensure that the overall feel of the map is similar to the the other maps of the setting. But generally everything is drawn all over again. I copy the section of the larger map and draw over it to make sure that the general geography is the same, and then I try to proceed as similarly as possible to how I made the Arganorh map.
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:iconzapdynamic:
ZapDynamic Featured By Owner Jan 21, 2013  Hobbyist Digital Artist
Awesome! I've been creating huge maps that I can simply crop, zoom in, and relabel, but the idea of tracing had never occurred to me! I'll have to start toying around with that.

Thanks!
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:iconzapdynamic:
ZapDynamic Featured By Owner Jan 21, 2013  Hobbyist Digital Artist
I've always been really impressed with your Third Era maps! I was just comparing this one and the overall map of Arganorh, and I shocked to see that they are actually two different maps... this is not just a zoomed-in isolation! Between each of these maps (especially between world-continent-region maps), how much of your work is new each time, and how much are you able to reuse between maps?
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:iconsplintlok:
splintlok Featured By Owner Aug 20, 2012
Totally amazing! :)
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:iconsplintlok:
splintlok Featured By Owner Aug 20, 2012
Purely excellent :)
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:iconsupercj:
SuperCJ Featured By Owner Aug 16, 2012
Seems to be a very isolated region... what kind of people live here? The run-of-the-mill European fantasy humans, or maybe some more German/Scandinavian ones?
Also, the map is absolutely great, it's a very believable and well-executed fantasy map.
Reply
:iconlevodoom:
Levodoom Featured By Owner Aug 16, 2012  Hobbyist General Artist
Thanks!

It's more of a mix between the examples you gave. The majority of the Norrhan continent is mostly inspired by Scandinavian culture, but the free lands, such as the High Marches, North Dales and Highmere, are inhabited by a mix. This because of a past time when the nations of the southern continent of Avanor discovered Norrhan and began to claim the lands from the original inhabitants. In time the cities broke free from these nations but maintained a lot of the cultures they had been assimilated into. The overall inspiration remains Scandinavian, though.

Also, there are pockets of dwarves, half-elves (elves that have forgotten their true roots), halflings and gnomes that live here as well. Humans are the dominant race, though. (not very original, I know. But it works.)
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:iconsupercj:
SuperCJ Featured By Owner Aug 17, 2012
Halflings AND gnomes? What's the difference? I like the ideas of dwarves and elves in fantasy, mostly because you can't look like you're just copying someone if it's from mythology. Are your races very similar to Tolkien or some other franchise, or are they a bit more unique to yourself?
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:iconlevodoom:
Levodoom Featured By Owner Aug 17, 2012  Hobbyist General Artist
Halflings and Gnomes are usually bunched together and known more commonly as "Littlefolk". However, there are differences between the two. For example, appearance-wise, Halflings are slightly shorter and more slender than gnomes. Halflings have more human-like facial features, while Gnomes resemble more closely to Dwarves with their big noses, ears, etc.

Gnomes aren't as commonly found in groups outside of their natural homeland as Halflings are; preferring to stay in their mountain labs and villages and leave the adventuring and exploring to the Halflings. Also, Gnomes are more inclined to the scientific and magical aspects of life. Halflings are somewhat more nature-loving, and have greener thumbs, making them ideal farmers and herbalists.
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If I had to compare my world (and my races) to another franchise, I'd say it most closely resembles that of Dungeons & Dragons. But again, it's mostly a mix between franchises, so it's a bit hard to truly nail down a specific one. I like to think that overall I have a fairly "unique" set of races in my world. I draw a lot of inspiration from other settings though. So it's likely there are features that are slightly the same as or variants of races from other worlds. I try not to directly copy ideas that I like, but rather make new versions of them. Since I'm Scandinavian myself, I usually attempt to make my races have some connection to Norse mythology. But since it is a big world, a lot of the various races will obviously have inspiration from other mythologies.
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:iconsupercj:
SuperCJ Featured By Owner Aug 18, 2012
Yeah, I really enjoy using northern European mythologies, especially Norse and Germanic ones. Really makes for an interesting setting, in my opinion.
Reply
:iconlevodoom:
Levodoom Featured By Owner Aug 17, 2012  Hobbyist General Artist
Also, on a similar note, I'd say that my races are a bit darker than those of DnD. Maybe like those in the Witcher series.
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:iconroninsnook:
roninsnook Featured By Owner Aug 15, 2012  Hobbyist General Artist
Any idea of the scale? That's the only thing I'm curious about. The map itself looks fantastic.
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:iconlevodoom:
Levodoom Featured By Owner Aug 16, 2012  Hobbyist General Artist
Thanks!

I'm not very good when it comes to size and scale since I can never decide, and because I have a poor bearing and understanding of it. For now I have the map scale as 1 cm = 5 km, but that might change later depending on how accurately it fits here. I updated the map now with a scale, but like I said, the numbers might change.
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:iconarsheesh:
arsheesh Featured By Owner Aug 15, 2012  Hobbyist Digital Artist
Brilliant work mate!

Cheers,
-Arsheesh
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:iconlevodoom:
Levodoom Featured By Owner Aug 16, 2012  Hobbyist General Artist
Thanks!
Reply
:icondatoria:
datoria Featured By Owner Aug 15, 2012  Professional Filmographer
Good stuff, the linework is very clear. I find the path in the top right mountains quite intriguing and the scale of your mountains and trees make the whole thing look really big. The regional divisions look very mechanical, which isn't as pleasing to look at as the organic elements, but I suppose it could make sense depending on the setting.
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:iconlevodoom:
Levodoom Featured By Owner Aug 16, 2012  Hobbyist General Artist
Thanks!

Yes, the regional divisions aren't the best. I considered leaving them out, but felt that showing the borders of the various regions was needed. I also tried to not make them as visible, but they turned out to be too faded.
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:iconlordvurtax:
LordVurtax Featured By Owner Aug 15, 2012  Hobbyist Digital Artist
Well done, this is a very beautiful art direction with a very nice design. I especially enjoy how you detailed the mountains.
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:iconlevodoom:
Levodoom Featured By Owner Aug 16, 2012  Hobbyist General Artist
Thanks!

The mountains are usually what takes the longest. I'm not 100% happy with the mountains, but I think they stand out rather nicely as they are now.
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:iconwhitetower-exe:
whitetower-exe Featured By Owner Aug 15, 2012  Student Digital Artist
This is awesome - I would only say that there appear to be NO passages through any of the mountain ranges. That's pretty odd. Perhaps a coastal road or precarious track wouldn't go amiss? Or perhaps there is some back story/further explanation/purpose for its isolation?
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:iconlevodoom:
Levodoom Featured By Owner Aug 16, 2012  Hobbyist General Artist
Thanks!

There are certainly a few passages and roads here and there through the mountains. The most notable one in this map specifically starts at Galad's Gate and exits through the mountain to the other side; it's just not visible. Since I decided not to draw roads (at least not yet) I didn't feel like adding paths throughout the mountains. The mountains themselves are rather steep and dangerous, though. So there aren't too many paths through them. The most ideal (or safest) form of travel to and from the High Marches is by ship.
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:iconwhitetower-exe:
whitetower-exe Featured By Owner Aug 16, 2012  Student Digital Artist
Yes, this makes sense, I hadn't realised the overall lack of roads, actually! :D
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:icondepassage:
DePassage Featured By Owner Aug 15, 2012
Very nice!
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:iconlevodoom:
Levodoom Featured By Owner Aug 16, 2012  Hobbyist General Artist
Thanks!
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:icondepassage:
DePassage Featured By Owner Aug 17, 2012
You're welcome!
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