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June 7, 2013
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Tariel - World Map by Levodoom Tariel - World Map by Levodoom
So I finally finished this. Started in February, took a few months break and powered through the last few weeks to get this map done. This is a remake of the world map, though in this version I decided to add as much detail as I could. Overall, this map is probably the largest I've done in terms of size and content. It took quite a while to finish mainly because I had to revisit the various continents and determine their environments, cultures, nations etc. basically from scratch. I'm quite happy with the overall result, though it might be hard to read some of the text, even when zoomed in. The map isn't 100% detailed and does not contain every city, region etc. in the world. I mainly kept to the most important points of interest and to those I could fit in.

I suggest clicking 'download' for the best viewing resolution I can provide.

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Brushes by StarRaven - [link]
Map Textures by coyotemax - [link]


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More about Third Era - [link]
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:iconsolkyoshiro:
SolKyoshiro Featured By Owner Sep 1, 2014
I love your map and its the main inspiration for a map I'm making for a tabletop game. My question is what technics did you use to for your textures? Did you add extra post processing to the image? The color is really nice and I've been unable to quite figure out your secret!
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:iconlevodoom:
Levodoom Featured By Owner Sep 1, 2014  Hobbyist General Artist
Well my PSD file is fairly messy as it was made back before I started having a proper structure to the layers. In general I have the texture layers above the colours (and most other layers, for that matter), whilst the only post processing I did to this particular map was to lightly sharpen the finished image. Colours that didn't go well with having the texture layer above (such as white) I simply just moved above the textures to ignore the texture blending, or I just reduced the saturation of the texture's colour. The rest is just a matter of trial and error until you find a pleasing colour palette that suits the map. Of course, this is all assuming that you're using Photoshop.

Hope this somehow helped.
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:iconsolkyoshiro:
SolKyoshiro Featured By Owner Sep 2, 2014
So you did you use pattern layer mask for the map textures? So you used an additional color layer in addition to the map textures you linked? Was an adjustment color layer or did you straight just add a swatch of color? And yea I'm using Photoshop.
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:iconlevodoom:
Levodoom Featured By Owner Sep 2, 2014  Hobbyist General Artist
No, I didn't use any layer masks. The texture layers I used had multiply and overlay blending of different opacity. The textures I linked above only saw minimal use, and only through the cloning brush for specific areas of the map. Each territory (temperate, forest, mountains, etc.) had its own layer specific for colour and I adjusted the opacity accordingly where needed. I generally don't keep all my colours on the same layer.
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:iconfazie69:
fazie69 Featured By Owner Jul 31, 2014  Professional Interface Designer
Jesus Christ O_o
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:iconspineraker:
Spineraker Featured By Owner Jul 24, 2014
Okay, I am agog with the mastery of cartography going on here. I can see how much of it has been done and will likely try a crack at the style myself; it's too good not to! My question, sir: How is it that you got the landmasses to look so crisp and believable? I've seen many tutorials for brushes and techniques for making things look this way or that way--especially in cartography--but I have yet to see anything on a well formed coastline and landmass system that LOOKS like it all belongs there. Everything uses fractal-randomization systems that end up looking horribly sharp and fake, or a few others that just...feel wrong. What technique do you use?
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:iconlevodoom:
Levodoom Featured By Owner Jul 26, 2014  Hobbyist General Artist
I don't think there's any actual special technique to how I draw lines. Whenever I draw the lines from the landmasses I draw them the way that makes sense and the way it looks the most pleasing to me. But, having said that, I do go through several iterations every time until I find a shape that doesn't look too unrealistic or too utterly ridiculous. I tend to draw a very rough sketch before I draw over it again to add the sharper bits and turns of, say, a coastline. Afterwards I look it over and see if there's too many "spiky" lines or too many smooth lines, and continue again to fix them accordingly. I also take care to not make too many repeats and to ensure that adjacent landmasses clash/separate sensibly. There's more or less no randomization involved, I draw everything myself.

Not sure if this helps at all. I don't really know of any specific technique to describe. The way I create landmasses is just how I've accustomed myself to draw over the years of doing this stuff.
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:iconspineraker:
Spineraker Featured By Owner Jul 28, 2014
Thank you. That answers my question quite well. I wasn't aware you were doing that by hand at all; I thought it was a technique or trick used to achieve the effect without needing to take the time TO do it by hand. This work is by far more impressive now that I know this. Wow.
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:iconwilthierna:
Wilthierna Featured By Owner Mar 23, 2014  Hobbyist
Your maps are beautiful and so detailed. It must be a lot of work, but the effect is... Wow. Probably the best map I've ever seen. Or one of them. You said something about your personal preferences. I'm a little curious. Can you show me same examples the style you prefer? Sorry, English isn't my native, so probably there are some mistakes. 
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:iconlevodoom:
Levodoom Featured By Owner Mar 24, 2014  Hobbyist General Artist
I'm actually quite happy with this map's colours and textures, and just the general style. My main gripe with this map are the brushes, as I would prefer to draw my own.
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