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Tariel - World Map (old) by Levodoom Tariel - World Map (old) by Levodoom
So I finally finished this. Started in February, took a few months break and powered through the last few weeks to get this map done. This is a remake of the world map, though in this version I decided to add as much detail as I could. Overall, this map is probably the largest I've done in terms of size and content. It took quite a while to finish mainly because I had to revisit the various continents and determine their environments, cultures, nations etc. basically from scratch. I'm quite happy with the overall result, though it might be hard to read some of the text, even when zoomed in. The map isn't 100% detailed and does not contain every city, region etc. in the world. I mainly kept to the most important points of interest and to those I could fit in.

I suggest clicking 'download' for the best viewing resolution I can provide.

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Brushes by StarRaven - browse.deviantart.com/#/art/Sk…
Map Textures by coyotemax - coyotemax.deviantart.com/art/M…


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More about Third Era - www.originworlds.com/third-era
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:iconarcaneunit:
ArcaneUnit Featured By Owner Edited Jun 22, 2015
If I drew a map could you colour it for me? Also, what program did you use?
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:iconsolkyoshiro:
SolKyoshiro Featured By Owner Sep 1, 2014
I love your map and its the main inspiration for a map I'm making for a tabletop game. My question is what technics did you use to for your textures? Did you add extra post processing to the image? The color is really nice and I've been unable to quite figure out your secret!
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:iconlevodoom:
Levodoom Featured By Owner Sep 1, 2014  Hobbyist General Artist
Well my PSD file is fairly messy as it was made back before I started having a proper structure to the layers. In general I have the texture layers above the colours (and most other layers, for that matter), whilst the only post processing I did to this particular map was to lightly sharpen the finished image. Colours that didn't go well with having the texture layer above (such as white) I simply just moved above the textures to ignore the texture blending, or I just reduced the saturation of the texture's colour. The rest is just a matter of trial and error until you find a pleasing colour palette that suits the map. Of course, this is all assuming that you're using Photoshop.

Hope this somehow helped.
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:iconsolkyoshiro:
SolKyoshiro Featured By Owner Sep 2, 2014
So you did you use pattern layer mask for the map textures? So you used an additional color layer in addition to the map textures you linked? Was an adjustment color layer or did you straight just add a swatch of color? And yea I'm using Photoshop.
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:iconlevodoom:
Levodoom Featured By Owner Sep 2, 2014  Hobbyist General Artist
No, I didn't use any layer masks. The texture layers I used had multiply and overlay blending of different opacity. The textures I linked above only saw minimal use, and only through the cloning brush for specific areas of the map. Each territory (temperate, forest, mountains, etc.) had its own layer specific for colour and I adjusted the opacity accordingly where needed. I generally don't keep all my colours on the same layer.
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:iconfazie69:
fazie69 Featured By Owner Jul 31, 2014  Professional Interface Designer
Jesus Christ O_o
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:iconspineraker:
Spineraker Featured By Owner Jul 24, 2014
Okay, I am agog with the mastery of cartography going on here. I can see how much of it has been done and will likely try a crack at the style myself; it's too good not to! My question, sir: How is it that you got the landmasses to look so crisp and believable? I've seen many tutorials for brushes and techniques for making things look this way or that way--especially in cartography--but I have yet to see anything on a well formed coastline and landmass system that LOOKS like it all belongs there. Everything uses fractal-randomization systems that end up looking horribly sharp and fake, or a few others that just...feel wrong. What technique do you use?
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:iconlevodoom:
Levodoom Featured By Owner Jul 26, 2014  Hobbyist General Artist
I don't think there's any actual special technique to how I draw lines. Whenever I draw the lines from the landmasses I draw them the way that makes sense and the way it looks the most pleasing to me. But, having said that, I do go through several iterations every time until I find a shape that doesn't look too unrealistic or too utterly ridiculous. I tend to draw a very rough sketch before I draw over it again to add the sharper bits and turns of, say, a coastline. Afterwards I look it over and see if there's too many "spiky" lines or too many smooth lines, and continue again to fix them accordingly. I also take care to not make too many repeats and to ensure that adjacent landmasses clash/separate sensibly. There's more or less no randomization involved, I draw everything myself.

Not sure if this helps at all. I don't really know of any specific technique to describe. The way I create landmasses is just how I've accustomed myself to draw over the years of doing this stuff.
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:iconspineraker:
Spineraker Featured By Owner Jul 28, 2014
Thank you. That answers my question quite well. I wasn't aware you were doing that by hand at all; I thought it was a technique or trick used to achieve the effect without needing to take the time TO do it by hand. This work is by far more impressive now that I know this. Wow.
Reply
:iconwilthierna:
Wilthierna Featured By Owner Mar 23, 2014  Hobbyist
Your maps are beautiful and so detailed. It must be a lot of work, but the effect is... Wow. Probably the best map I've ever seen. Or one of them. You said something about your personal preferences. I'm a little curious. Can you show me same examples the style you prefer? Sorry, English isn't my native, so probably there are some mistakes. 
Reply
:iconlevodoom:
Levodoom Featured By Owner Mar 24, 2014  Hobbyist General Artist
I'm actually quite happy with this map's colours and textures, and just the general style. My main gripe with this map are the brushes, as I would prefer to draw my own.
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:iconcinemajack:
cinemajack Featured By Owner Oct 20, 2013
Beautiful!
Reply
:iconzaellrin:
Zaellrin Featured By Owner Aug 25, 2013  Professional General Artist
Awesome detail!
Reply
:iconchimero100:
chimero100 Featured By Owner Jun 27, 2013
I love your map/world! With the added history/facts you've provided I've been sitting here for a few hours just imagining what each place is like. One question, and pardon if you've already answered it but what is the difference between red and blue dots in terms of cities?
Reply
:iconlevodoom:
Levodoom Featured By Owner Jun 27, 2013  Hobbyist General Artist
The red dots mainly signify the capitals of the various nations, while the blue ones are either just normal cities, towns, points of interest or independent cities.
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:iconphantomdotexe:
phantomdotexe Featured By Owner Jun 26, 2013  Hobbyist Writer
Lovely. :)
Reply
:icontroedel:
Troedel Featured By Owner Jun 20, 2013
This is a great map. The detail is stunning and it waits to be explored. Thumbs up!
Reply
:iconlevodoom:
Levodoom Featured By Owner Jun 20, 2013  Hobbyist General Artist
Thanks!
Reply
:iconzljackson13:
zljackson13 Featured By Owner Jun 18, 2013  Hobbyist Interface Designer
Just Amazing. Wish i could zoom in more to see all your details.
Reply
:iconlevodoom:
Levodoom Featured By Owner Jun 18, 2013  Hobbyist General Artist
Thanks!
Reply
:icondragonstorm:
dragonstorm Featured By Owner Jun 15, 2013
Nice work! So much detail compared to the one you posted in Oct. All my maps tend to be black&white but I can't wait to learn to use those textures one day. :)

Btw, if you like, you should showcase this at the Cartographers guild site.
Reply
:iconlevodoom:
Levodoom Featured By Owner Jun 15, 2013  Hobbyist General Artist
Thanks! Texture usage is quite easy since you can just use layer blending to make most textures look like what you want them to. Same goes for colouring. As for the Cartographers Guild website, I will probably do that at some point. I'm still working on this map though, so it's not completely finished to the point where I am 100% content with it.
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:iconigilix:
Igilix Featured By Owner Jun 15, 2013
That's amazing! What is the map for?
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:iconlevodoom:
Levodoom Featured By Owner Jun 15, 2013  Hobbyist General Artist
Thanks! This is a map for my own personal project. You can learn more about it in the link provided in the description.
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:iconigilix:
Igilix Featured By Owner Jun 15, 2013
Okay. I'll check it out. :D
Reply
:icondwebart:
DWebArt Featured By Owner Jun 8, 2013  Hobbyist Digital Artist
Your maps never stop being an inspiration. Curious about what the fonts are that you used.
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:iconlevodoom:
Levodoom Featured By Owner Jun 8, 2013  Hobbyist General Artist
Thanks! The font I used is called 'Planewalker'. You can find it here: [link]
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:icondwebart:
DWebArt Featured By Owner Jun 10, 2013  Hobbyist Digital Artist
Much obliged!
Reply
:icondroner:
Droner Featured By Owner Jun 7, 2013  Hobbyist General Artist
It's really incredible! I like what you have done and especially the contrasts and sharpness for this map. Not to mention the dimension... just incredible! well done, fantastic
Reply
:iconlevodoom:
Levodoom Featured By Owner Jun 8, 2013  Hobbyist General Artist
Thanks! I was a bit unsure about the sharpness for the map at first, and spent more time than I thought I would on arguing with myself whether I wanted it to be as sharp as it is now, or softer. Looking at it now I think it benefits better from its sharpness, though it could possibly have been toned down in some areas where some of the text is a bit hard to read due to some sharpened foliage.
Reply
:icontipexleloup:
tipexleloup Featured By Owner Jun 7, 2013  Hobbyist Digital Artist
I've been waiting for this for quite a time. It doesn't disapoint.

This is incredible!
Reply
:iconlevodoom:
Levodoom Featured By Owner Jun 8, 2013  Hobbyist General Artist
Thanks! I was hoping to get this done about 2 months ago, but got kind of burned out and swamped with more important matters. Glad to finally have it mostly done.
Reply
:icongreenmustache:
greenmustache Featured By Owner Jun 7, 2013  Hobbyist Writer
I myself am a great lover of maps and have had a lot of people tell me the ones I draw by hand are so amazingly detailed, but this...
Dear sir, I cannot even put into words how comprehensive, how complex, and how neat this map is! I love that you also put much thought into the cultures and nations of your world, as it makes it so much richer! I shudder at the endless hours you must have poured into this monster, but from one mapmaker to another, it was WELL worth your time!
Reply
:iconlevodoom:
Levodoom Featured By Owner Jun 8, 2013  Hobbyist General Artist
Thanks! The designing and planning of the cultures and such wasn't too hard most of the time since I already had a general idea of what I wanted on the different continents. But for this map I actually had to have some accurate details on the terrain and cities for the various locations. I think I struggled the most with Ryumar, where it originally in the beginning was planned out as a purely desert continent with about three nations on it. I remade that particular continent about three times or so, nations and layout both. There's still a lot to be done before they're all satisfactory fleshed out.
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:iconsiveir:
Siveir Featured By Owner Jun 7, 2013
The best map I've ever seen!
Reply
:iconlevodoom:
Levodoom Featured By Owner Jun 8, 2013  Hobbyist General Artist
Thanks! Though personally I wouldn't consider it the best map. At least not the best map that I myself have seen. Ideally I would prefer a more traditional, oldish style, but at the same time I quite enjoy the current style I'm using.
Reply
:icontrivas:
Trivas Featured By Owner Jun 7, 2013
This is quite possibly the largest, most detailed, and cleanest map I have seen here. I shudder to think of how much time it took to create this and render it.

What program did you use for it and how many hundreds of layers did it take?
Reply
:iconlevodoom:
Levodoom Featured By Owner Jun 8, 2013  Hobbyist General Artist
Thanks! The rendering didn't actually take as long as I thought it would. I used Photoshop CS5, and if you don't count the text layers and such, it was only about 70 layers or so.
Reply
:iconeyecelphil:
Eyecelphil Featured By Owner Jun 7, 2013  Hobbyist Digital Artist
^ what he says. This is the most detailed map I ever saw. Amazing! Rendering time must be alot!
Reply
:iconlevodoom:
Levodoom Featured By Owner Jun 8, 2013  Hobbyist General Artist
Thanks! The rendering, like I mentioned below, didn't take as long as I thought it would, but uploading this to DeviantArt was a bit more tedious. Had to restart three times because I kept having errors near the end of the upload.
Reply
:iconeyecelphil:
Eyecelphil Featured By Owner Jun 8, 2013  Hobbyist Digital Artist
errr. how large was the file?
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:iconlevodoom:
Levodoom Featured By Owner Jun 8, 2013  Hobbyist General Artist
69.7 MB
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:iconeyecelphil:
Eyecelphil Featured By Owner Jun 9, 2013  Hobbyist Digital Artist
:D
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